Readonly
nodeReturns the NodeList managed by this class. This should be a reference that remains valid always since it is retained and reused by Systems that use the list. i.e. never recreate the list, always modify it in place.
An entity has been added to the engine. It may already have components so test the entity for inclusion in this family's NodeList.
An entity has been removed from the engine. If it's in this family's NodeList it should be removed.
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The interface for classes that are used to manage NodeLists (set as the familyClass property in the Engine object). Most developers don't need to use this since the default implementation is used by default and suits most needs.