Javascript which is a language that typescript is compiling to, is dynamic.
Variables that are declared but not yet instantiated doesn't have a type.
In AS3 when Node fields are null but they are declared as some type, that
information is kept at runtime.
Adding typescript to javascript gave us code completion and type checking,
but information about type is dropped as soon as code is compiled to javascript
and not available at runtime. All you need to add is @keep(Class) to each
field of your node. This way type information is available in compile and
runtime. Example:
Exclamation mark used in this example is a non-null assertion operator.
If you use "strict": true or "strictNullChecks": true flags in your
tsconfig.json file, it's the way to silent compiler. You as a developer
can guarantee that these values will never be null, because as soon as they
are created by the Engine they are filled with components.
Core part of ash.ts - a Typescript port of Ash Framework, an entity framework for game development by Richard Lord
Differences between typescript and AS3 version
As this is a port to a different language there are some changes to the API.
Nodes
Javascript which is a language that typescript is compiling to, is dynamic. Variables that are declared but not yet instantiated doesn't have a type. In AS3 when Node fields are null but they are declared as some type, that information is kept at runtime. Adding typescript to javascript gave us code completion and type checking, but information about type is dropped as soon as code is compiled to javascript and not available at runtime. All you need to add is
@keep(Class)
to each field of your node. This way type information is available in compile and runtime. Example:Exclamation mark used in this example is a non-null assertion operator. If you use
"strict": true
or"strictNullChecks": true
flags in yourtsconfig.json
file, it's the way to silent compiler. You as a developer can guarantee that these values will never be null, because as soon as they are created by the Engine they are filled with components.Systems
Base System class is declared as abstract class with these methods marked as required to be declared in an inherited class.
public abstract addToEngine(engine:Engine):void;
public abstract removeFromEngine(engine:Engine):void;
public abstract update(time:number):void;
Example usage: